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In the case of such a conflicting demand for the airspace by a proposed construction or alteration, the first consideration should be given to altering the proposal. However, when conflicts arise concerning a structure being studied, the FAA emphasizes the need for conserving the navigable airspace for aircraft preserving the integrity of the national airspace system and protecting air navigation facilities from either electromagnetic or physical encroachments that would preclude normal operation. There are many demands being placed on the use of the navigable airspace. The prime objective of the FAA in conducting OE studies is to ensure the safety of air navigation, and the efficient utilization of navigable airspace by aircraft. Identifying/Evaluating Aeronautical Effect
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The Climb is set to arrive during the Oculus Rift launch window in 2016. Either way, The Climb is a nice change of pace for Crytek, an otherwise simplistic game made thrilling thanks to VR. For adrenaline junkies, it might be a weak approximation of the real thing. For those with a similar inclination, The Climb could be a fun, therapeutic method for working through the fear. All said, I love the idea of a media barrage similar to the Wii Sports phenomenon, an infinite supply of local news montages where elderly folks find new life as VR adrenaline junkies instead of chronic cathode ray bowlers. This isn’t to say The Climb won’t appeal to a new audience, it’s just that VR’s mass appeal is still a big, bold question mark. My dad, maybe, but only after pounding a few Hamms tallboys. It's meant to kick in an adrenal response, and I'm not sure emulating near death experiences will be something my mom can get super into. The Climb is positioned to be an accessible game, one that extends beyond the typical gaming audience, and mechanically it totally is, but I teetered on the edge of panic as often as I teetered on the edge a sheer cliff.
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Even though I adapted to the control scheme, I couldn’t help but wonder why The Climb wasn’t demoed with Oculus Touch, though I was assured it will definitely support the technology. Craning my neck around to position my hands was somewhat awkward at first, but as with most VR games, after a few minutes of acclimation, I was scurrying up the cliffside like a (scared) man goat. I controlled two eerily disembodied hands- imagine Thing’s leisure time-by looking around with the Oculus and grabbing notches in the rock face with the left and right triggers of an Xbox controller. They’re a developer renowned for chunky, beautiful action experiences like Crysis or Ryse: Son of Rome, but in The Climb there are no guns, no alien threat, no armored hunks yelling about war-it’s just your hands, gravity, and a vertically efficient mountain. I’m playing The Climb, a new Oculus VR project from Crytek. Some of the lead developers are watching me, a grown man sporting an expensive black obelisk on his head standing in front of a computer while his knees buckle and he curses on cue. In reality, I’m standing in a hotel room.